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Posts Tagged ‘windows’

Fix for mount error(12): Cannot allocate memory

October 2nd, 2011 13 comments

Do you have the following situation:

  • You’ve got a share on Windows (XP, Vista, 7) that you’re trying to access from a Linux system, in this case Ubuntu.
  • Mounted through /etc/fstab or directly through the command line.
  • Initially, it works great, but then loses the mountpoint – you’ll go to, say, /mnt/server/mountpoint but there are no directory contents. “mount” shows the path as still mounted.
  • umount’ing the directory and then trying to remount it provides this gem of a message:
    mount error(12): Cannot allocate memory
    Refer to the mount.cifs(8) manual page (e.g. man mount.cifs)

Of course, since you’re probably a reasonable system administrator, you go and check the memory allotment. top looks fine and nothing else on the system is complaining.

The solution, kindly provided by Alan LaMielle’s blog, gives a registry fix on the Windows side of things. In case that link ever breaks, here is the summary of what needs to happen on the Windows system:

  • In HKLM\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management, set the LargeSystemCache key to 1 (hex).
  • In HKLM\SYSTEM\CurrentControlSet\Services\LanmanServer\Parameters, set the Size key to 3 (hex).’
  • Restart the “Server” service and its dependencies (on my Windows 7 box, these were “Computer Browser” and “Homegroup Listener”, and I had to restart the service twice for the dependencies to also come back up.) Alternatively you can just restart the Windows system as you’re probably due for a large set of updates anyway.

Then re-run the mount command (for entries defined in /etc/fstab, use sudo mount -a) and your shares should be restored to their former glory.

Categories: Jake B Tags: , , ,

Create a GStreamer powered Java media player

March 14th, 2011 1 comment

For something to do I decided to see if I could create a very simple Java media player. After doing some research, and finding out that the Java Media Framework was no longer in development, I decided to settle on GStreamer to power my media player.

GStreamer for the uninitiated is a very powerful multimedia framework that offers both low-level pipeline building as well as high-level playback abstraction. What’s nice about GStreamer, besides being completely open source, is that it presents a unified API no matter what type of file it is playing. For instance if the user only has the free, high quality GStreamer codecs installed, referred to as the good plugins, then the API will only play those files. If however the user installs the other plugins as well, be it the bad or ugly sets, the API remains the same and thus you don’t need to update your code. Unfortunately being a C library this approach does have some drawbacks, notably the need to include the JNA jar as well as the system specific libraries. This approach can be considered similar to how SWT works.

Setup

Assuming that you already have a Java development environment, the first thing you’ll need is to install GStreamer. On Linux odds are you already have it, unless you are running a rather stripped down distro or don’t have many media players installed (both Rhythmbox and Banshee use GStreamer). If you don’t it should be pretty straight forward to install along with your choice of plugins. On Windows you’ll need to head over to ossbuild where they have downloadable installers.

The second thing you’ll need is gstreamer-java which you can grab over at their website here. You’ll need to download both gstreamer-java-1.4.jar and jna-3.2.4.jar. Both might contain some extra files that you probably don’t need and can prune out later if you’d like. Setup your development environment so that both of these jar files are in your build path.

Simple playback

GStreamer offers highly abstracted playback engines called PlayBins. This is what we will use to actually play our files. Here is a very simple code example that demonstrates how to actually make use of a PlayBin:

public static void main(String[] args) {
     args = Gst.init("MyMediaPlayer", args);

     Playbin playbin = new PlayBin("AudioPlayer");
     playbin.setVideoSink(ElementFactory.make("fakesink", "videosink"));
     playbin.setInputFile("song.mp3");

     playbin.setState(State.PLAYING);
     Gst.main();
     playbin.setState(State.NULL);
}

So what does it all mean?

public static void main(String[] args) {
     args = Gst.init("MyMediaPlayer", args);

The above line takes the incoming command line arguments and passes them to the Gst.init function and returns a new set of arguments. If you have every done any GTK+ programming before this should be instantly recognizable to you. Essentially what GStreamer is doing is grabbing, and removing, any GStreamer specific arguments before your program will actually process them.

     Playbin playbin = new PlayBin("AudioPlayer");
     playbin.setVideoSink(ElementFactory.make("fakesink", "videosink"));
     playbin.setInputFile("song.mp3");

The first line of code requests a standard “AudioPlayer” PlayBin. This PlayBin is built right into GStreamer and automatically sets up a default pipeline for you. Essentially this lets us avoid all of the low-level craziness that we would have to normally deal with if we were starting from scratch.

The next line sets the PlayBin’s VideoSink, think of sinks as output locations, to a “fakesink” or null sink. The reason we do this is because PlayBin’s can play both audio and video. For the purposes of this player we only want audio playback so we automatically redirect all video output to the “fakesink”.

The last line is pretty straight forward and just tells GStreamer what file to play.

     playbin.setState(State.PLAYING);
     Gst.main();
     playbin.setState(State.NULL);

Finally with the above lines of code we tell the PlayBin to actually start playing and then enter the GStreamer main loop. This loop continues for the duration. The last line is used to reset the PlayBin state and do some cleanup.

Bundle it with a quick GUI

To make it a little more friendly I wrote a very quick GUI to wrap all of the functionality with. The download links for that (binary only package), as well as the source (all package) is below. And there you have it: a very simple cross-platform media player that will playback pretty much anything you throw at it.

Please note that I have provided this software purely as a quick example. If you are really interested in developing a GStreamer powered Java application you would do yourself a favor by reading the official documentation.

Binary Only Package All Package
File name: my_media_player_binary.zip my_media_player_all.zip
Screenshots:
Version: March 13, 2011
File size: 1.5MB 1.51MB
File download: Download Here Download Here

Originally posted on my personal website here.




I am currently running Unity on top of Ubuntu 12.10 (x64).
Previously I was running KDE 4.3.3 on top of Fedora 11 (for the first experiment) and KDE 4.6.5 on top of Gentoo (for the second experiment).
Check out my profile for more information.
Visit my personal website at http://www.tylerburton.ca.

Create a GTK+ application on Linux with Objective-C

December 8th, 2010 8 comments

As sort of follow-up-in-spirit to my older post I decided to share a really straight forward way to use Objective-C to build GTK+ applications.

Objective-what?

Objective-C is an improvement to the iconic C programming language that remains backwards compatible while adding many new and interesting features. Chief among these additions is syntax for real objects (and thus object-oriented programming). Popularized by NeXT and eventually Apple, Objective-C is most commonly seen in development for Apple OSX and iOS based platforms. It ships with or without a large standard library (sometimes referred to as the Foundation Kit library) that makes it very easy for developers to quickly create fast and efficient programs. The result is a language that compiles down to binary, requires no virtual machines (just a runtime library), and achieves performance comparable to C and C++.

Marrying Objective-C with GTK+

Normally when writing a GTK+ application the language (or a library) will supply you with bindings that let you create GUIs in a way native to that language. So for instance in C++ you would create GTK+ objects, whereas in C you would create structures or ask functions for pointers back to the objects. Unfortunately while there used to exist a couple of different Objective-C bindings for GTK+, all of them are quite out of date. So instead we are going to rely on the fact that Objective-C is backwards compatible with C to get our program to work.

What you need to start

I’m going to assume that Ubuntu will be our operating system for development. To ensure that we have what we need to compile the programs, just install the following packages:

  1. gnustep-core-devel
  2. libgtk2.0-dev

As you can see from the list above we will be using GNUstep as our Objective-C library of choice.

Setting it all up

In order to make this work we will be creating two Objective-C classes, one that will house our GTK+ window and another that will actually start our program. I’m going to call my GTK+ object MainWindow and create the two necessary files: MainWindow.h and MainWindow.m. Finally I will create a main.m that will start the program and clean it up after it is done.

Let me apologize here for the poor code formatting; apparently WordPress likes to destroy whatever I try and do to make it better. If you want properly indented code please see the download link below.

MainWindow.h

In the MainWindow.h file put the following code:

#import <gtk/gtk.h>
#import <Foundation/NSObject.h>
#import <Foundation/NSString.h>

//A pointer to this object (set on init) so C functions can call
//Objective-C functions
id myMainWindow;

/*
* This class is responsible for initializing the GTK render loop
* as well as setting up the GUI for the user. It also handles all GTK
* callbacks for the winMain GtkWindow.
*/
@interface MainWindow : NSObject
{
//The main GtkWindow
GtkWidget *winMain;
GtkWidget *button;
}

/*
* Constructs the object and initializes GTK and the GUI for the
* application.
*
* *********************************************************************
* Input
* *********************************************************************
* argc (int *): A pointer to the arg count variable that was passed
* in at the application start. It will be returned
* with the count of the modified argv array.
* argv (char *[]): A pointer to the argument array that was passed in
* at the application start. It will be returned with
* the GTK arguments removed.
*
* *********************************************************************
* Returns
* *********************************************************************
* MainWindow (id): The constructed object or nil
* arc (int *): The modified input int as described above
* argv (char *[]): The modified input array modified as described above
*/
-(id)initWithArgCount:(int *)argc andArgVals:(char *[])argv;

/*
* Frees the Gtk widgets that we have control over
*/
-(void)destroyWidget;

/*
* Starts and hands off execution to the GTK main loop
*/
-(void)startGtkMainLoop;

/*
* Example Objective-C function that prints some output
*/
-(void)printSomething;

/*
********************************************************
* C callback functions
********************************************************
*/

/*
* Called when the user closes the window
*/
void on_MainWindow_destroy(GtkObject *object, gpointer user_data);

/*
* Called when the user presses the button
*/
void on_btnPushMe_clicked(GtkObject *object, gpointer user_data);

@end

MainWindow.m

For the class’ actual code file fill it in as show below. This class will create a GTK+ window with a single button and will react to both the user pressing the button, and closing the window.

#import “MainWindow.h”

/*
* For documentation see MainWindow.h
*/

@implementation MainWindow

-(id)initWithArgCount:(int *)argc andArgVals:(char *[])argv
{
//call parent class’ init
if (self = [super init]) {

//setup the window
winMain = gtk_window_new (GTK_WINDOW_TOPLEVEL);

gtk_window_set_title (GTK_WINDOW (winMain), “Hello World”);
gtk_window_set_default_size(GTK_WINDOW(winMain), 230, 150);

//setup the button
button = gtk_button_new_with_label (“Push me!”);

gtk_container_add (GTK_CONTAINER (winMain), button);

//connect the signals
g_signal_connect (winMain, “destroy”, G_CALLBACK (on_MainWindow_destroy), NULL);
g_signal_connect (button, “clicked”, G_CALLBACK (on_btnPushMe_clicked), NULL);

//force show all
gtk_widget_show_all(winMain);
}

//assign C-compatible pointer
myMainWindow = self;

//return pointer to this object
return self;
}

-(void)startGtkMainLoop
{
//start gtk loop
gtk_main();
}

-(void)printSomething{
NSLog(@”Printed from Objective-C’s NSLog function.”);
printf(“Also printed from standard printf function.\n”);
}

-(void)destroyWidget{

myMainWindow = NULL;

if(GTK_IS_WIDGET (button))
{
//clean up the button
gtk_widget_destroy(button);
}

if(GTK_IS_WIDGET (winMain))
{
//clean up the main window
gtk_widget_destroy(winMain);
}
}

-(void)dealloc{
[self destroyWidget];

[super dealloc];
}

void on_MainWindow_destroy(GtkObject *object, gpointer user_data)
{
//exit the main loop
gtk_main_quit();
}

void on_btnPushMe_clicked(GtkObject *object, gpointer user_data)
{
printf(“Button was clicked\n”);

//call Objective-C function from C function using global object pointer
[myMainWindow printSomething];
}

@end

main.m

To finish I will write a main file and function that creates the MainWindow object and eventually cleans it up. Objective-C (1.0) does not support automatic garbage collection so it is important that we don’t forget to clean up after ourselves.

#import “MainWindow.h”
#import <Foundation/NSAutoreleasePool.h>

int main(int argc, char *argv[]) {

//create an AutoreleasePool
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];

//init gtk engine
gtk_init(&argc, &argv);

//set up GUI
MainWindow *mainWindow = [[MainWindow alloc] initWithArgCount:&argc andArgVals:argv];

//begin the GTK loop
[mainWindow startGtkMainLoop];

//free the GUI
[mainWindow release];

//drain the pool
[pool release];

//exit application
return 0;
}

Compiling it all together

Use the following command to compile the program. This will automatically include all .m files in the current directory so be careful when and where you run this.

gcc `pkg-config –cflags –libs gtk+-2.0` -lgnustep-base -fconstant-string-class=NSConstantString -o “./myprogram” $(find . -name ‘*.m’) -I /usr/include/GNUstep/ -L /usr/lib/GNUstep/ -std=c99 -O3

Once complete you will notice a new executable in the directory called myprogram. Start this program and you will see our GTK+ window in action.

If you run it from the command line you can see the output that we coded when the button is pushed.

Wrapping it up

There you have it. We now have a program that is written in Objective-C, using C’s native GTK+ ‘bindings’ for the GUI, that can call both regular C and Objective-C functions and code. In addition, thanks to the porting of both GTK+ and GNUstep to Windows, this same code will also produce a cross-platform application that works on both Mac OSX and Windows.

Source Code Downloads

Source Only Package
File name: objective_c_gtk_source.zip
File hashes: Download Here
File size: 2.4KB
File download: Download Here

Originally posted on my personal website here.




I am currently running Unity on top of Ubuntu 12.10 (x64).
Previously I was running KDE 4.3.3 on top of Fedora 11 (for the first experiment) and KDE 4.6.5 on top of Gentoo (for the second experiment).
Check out my profile for more information.
Visit my personal website at http://www.tylerburton.ca.

Compile Windows programs on Linux

September 26th, 2010 No comments

Windows?? *GASP!*

Sometimes you just have to compile Windows programs from the comfort of your Linux install. This is a relatively simple process that basically requires you to only install the following (Ubuntu) packages:

To compile 32-bit programs

  • mingw32 (swap out for gcc-mingw32 if you need 64-bit support)
  • mingw32-binutils
  • mingw32-runtime

Additionally for 64-bit programs (*PLEASE SEE NOTE)

  • mingw-w64
  • gcc-mingw32

Once you have those packages you just need to swap out “gcc” in your normal compile commands with either “i586-mingw32msvc-gcc” (for 32-bit) or “amd64-mingw32msvc-gcc” (for 64-bit). So for example if we take the following hello world program in C

#include <stdio.h>
int main(int argc, char** argv)
{
printf(“Hello world!\n”);
return 0;
}

we can compile it to a 32-bit Windows program by using something similar to the following command (assuming the code is contained within a file called main.c)

i586-mingw32msvc-gcc -Wall “main.c” -o “Program.exe”

You can even compile Win32 GUI programs as well. Take the following code as an example

#include <windows.h>
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
char *msg = “The message box’s message!”;
MessageBox(NULL, msg, “MsgBox Title”, MB_OK | MB_ICONINFORMATION);

return 0;
}

this time I’ll compile it into a 64-bit Windows application using

amd64-mingw32msvc-gcc -Wall -mwindows “main.c” -o “Program.exe”

You can even test to make sure it worked properly by running the program through wine like

wine Program.exe

You might need to install some extra packages to get Wine to run 64-bit applications but in general this will work.

That’s pretty much it. You might have a couple of other issues (like linking against Windows libraries instead of the Linux ones) but overall this is a very simple drop-in replacement for your regular gcc command.

*NOTE: There is currently a problem with the Lucid packages for the 64-bit compilers. As a work around you can get the packages from this PPA instead.

Originally posted on my personal website here.




I am currently running Unity on top of Ubuntu 12.10 (x64).
Previously I was running KDE 4.3.3 on top of Fedora 11 (for the first experiment) and KDE 4.6.5 on top of Gentoo (for the second experiment).
Check out my profile for more information.
Visit my personal website at http://www.tylerburton.ca.
Categories: Tyler B, Ubuntu Tags: , , , ,

Using KDE on Windows

February 11th, 2010 2 comments

Since the end of The Linux Experiment I have started dual booting my laptop, switching between Kubuntu 9.10 and Windows 7 as needed. While this solves all of my compatibility issues, it does pose some more annoying issues. For example after setting up one operating system just the way I like it I now need to do the same for the other. Furthermore after becoming used to using particular applications under Linux I now have to find alternatives for Windows. Well no more! The KDE guys and gals have ported the libraries to Windows!

Installing

To install KDE on Windows all you need to do is head over to http://windows.kde.org/download.php and grab a copy of the installer exe. This will more or less walk you through the initial setup and then present you with a list of packages you can choose to install. Most applications are there including things like KTorrent, Konqueror, Konversation and more! Simply select them and watch as they are easily installed.

Image Walkthrough

The first screen you'll see when installing

The package list

kdebase-apps includes things like Konqueror

The installer downloads the source and compiles it locally

After installing the applications show up right in your start menu

The final result. Konqueror and KWrite running on Windows




I am currently running Unity on top of Ubuntu 12.10 (x64).
Previously I was running KDE 4.3.3 on top of Fedora 11 (for the first experiment) and KDE 4.6.5 on top of Gentoo (for the second experiment).
Check out my profile for more information.
Visit my personal website at http://www.tylerburton.ca.
Categories: Free Software, KDE, Tyler B Tags: ,

Going Linux, Once and for All

December 23rd, 2009 7 comments

With the linux experiment coming to an end, and my Vista PC requiring a reinstall, I decided to take the leap and go all linux all the time. To that end, I’ve installed Kubuntu on my desktop PC.

I would like to be able to report that the Kubuntu install experience was better than the Debian one, or even on par with a Windows install. Unfortunately, that just isn’t the case.

My machine contains three 500GB hard drives. One is used as the system drive, while an integrated hardware RAID controller binds the other two together as a RAID1 array. Under Windows, this setup worked perfectly. Under Kubuntu, it crashed the graphical installer, and threw the text-based installer into fits of rage.

With plenty of help from the #kubuntu IRC channel on freenode, I managed to complete the Kubuntu install by running it with the two RAID drives disconnected from the motherboard. After finishing the install, I shut down, reconnected the RAID drives, and booted back up. At this point, the RAID drives were visible from Dolphin, but appeared as two discrete drives.

It was explained to me via this article that the hardware RAID support that I had always enjoyed under windows was in fact a ‘fake RAID,’ and is not supported on Linux. Instead, I need to reformat the two drives, and then link them together with a software RAID. More on that process in a later post, once I figure out how to actually do it.

At this point, I have my desktop back up and running, reasonably customized, and looking good. After trying KDE’s default Amarok media player and failing to figure out how to properly import an m3u playlist, I opted to use Gnome’s Banshee player for the time being instead. It is a predictable yet stable iTunes clone that has proved more than capable of handling my library for the time being. I will probably look into Amarok and a few other media players in the future. On that note, if you’re having trouble playing your MP3 files on Linux, check out this post on the ubuntu forums for information about a few of the necessary GStreamer plugins.

For now, my main tasks include setting up my RAID array, getting my ergonomic bluetooth wireless mouse working, and working out folder and printer sharing on our local Windows network. In addition, I would like to set up a Windows XP image inside of Sun’s Virtual Box so that I can continue to use Microsoft Visual Studio, the only Windows application that I’ve yet to find a Linux replacement for.

This is just the beginning of the next chapter of my own personal Linux experiment; stay tuned for more excitement.

This post first appeared at Index out of Bounds.




On my Laptop, I am running Linux Mint 12.
On my home media server, I am running Ubuntu 12.04
Check out my profile for more information.

Setting up some Synergy

October 1st, 2009 3 comments

Last night I was able to set up a neat little program that I think you should all know about! Synergy allows you to set up two or more computers so that they all share one keyboard and one mouse. Even better it works cross platform (i.e. Windows and Linux can both share the same mouse and keyboard).

Setup

You need to install synergy on all machines involved. I will only go over the Fedora instructions here. The first thing I did was do a quick yum search for synergy.

yum search synergy

This spit back the following results:

== Matched: synergy ==
quicksynergy.x86_64 : Share keyboard and mouse between computers
synergy.x86_64 : Mouse and keyboard sharing utility
synergy-plus.x86_64 : Mouse and keyboard sharing utility

As you can see in the list above it appears as though the package synergy.x86_64 is the only one I really need so I went and installed it.

sudo yum install synergy

This quickly finished but left me scratching my head. There was no application entry for synergy and not even a man page in the terminal. Looking back at the original search terms I figured synergy-plus must be additional features for the base synergy application and that maybe quicksynergy was some sort of automated or easier to use version of synergy. So I installed that.

sudo yum install quicksynergy

I then set up my synergy server, the computer that would be sharing it’s mouse and keyboard to the others, and defined where the monitors would go.

As you can see I have set up my Fedora computer (XPS) to extend the monitor to the left of my Windows machine

As you can see I have set up my Fedora computer (XPS) to extend the monitor to the left of my Windows machine

Next I jumped back over to my Fedora laptop and launched QuickSynergy. After a bit of tinkering I found out that the Share tab is if this computer is going to be the server and the Use tab is for a client. I tried entering the hostname in the text field but that wouldn’t work for whatever reason. It wasn’t until I entered the IP address of the server that things started working.

QuickSynergy on Fedora

QuickSynergy on Fedora

And now for the pièce de résistance. Here is my desktop computing experience!

3 monitors, 2 machines, 1 keyboard & mouse

3 monitors, 2 machines, 1 keyboard & mouse. Sorry for the poor picture quality.

P.S.

It’s not cheating to use a Windows machine. I needed it to do work. As far as I can tell the linux doesn’t have Visual Studio 2008 with VB.NET support… yet ;)

A minor setback

September 28th, 2009 2 comments

Since this crazy job of mine doesn’t quite feed my mad electronics fetish as much as I might like to, I do a lot of computer troubleshooting on the side… it helps pay the bills, and is a nice way to stay on my toes as far as keeping on top of possible threats out there (since our company’s firewall keeps them out for the most part).  I’ll usually head to a person’s house, get some stuff done, and if it’s still in rough shape (requires a full backup and format) I’ll bring the machine home.

Yesterday, I headed over to my former AVP (Assistant Vice-Preisdent, for those of you not in the know)’s house to get her wireless network running and troubleshoot problems with her one desktop, as well as get file and printer sharing working between two machines.  Her wireless router is a little bit old – a D-Link DI-524 – but it’s something I’ve dealt with before.

After a firmware upgrade, the option to use WPA-PSK encryption was made available (as opposed to standard WEP before).  Great, I thought!  I go to put in a key, hit Apply, and…

Nothing.  Hitting the Apply button does absolutely nothing.  Two computer and router restarts (including a full reset) later, and the same thing was happening.  Some quick research indicated that, hooray hooray, there was an incompatibility with that router’s administration page, Java, and Firefox.  Solution?  Use Internet Explorer.

Here’s where I really ran into a pickle.  This is the first time I’ve ever felt the disadvantage of using a non-Windows operating system.  If I had Windows, I would have been able to fire up IE and just get everything going for them.  Instead, I had to try and install IE6 for Linux, which failed (Wine threw some kind of error).  I ended up using one of my client’s laptops, which they thankfully had sitting around.  Frustrating, but it was easy enough to work around.

Has anyone else had experiences like this?  Things that are *just* out of reach for you because of your choice to use Linux over Windows?

Gaaaaaaaaaaaay(mes) for Linux

September 26th, 2009 5 comments

Ever the Windows enthusiast, I’ve always been deeply involved in the world of PC gaming.  It’s something I’ve always loved to do, and I’ve been through it all – from the early days of Minesweeper and Solitaire, to the casual gaming market of Elastomania and Peggle, to the full-on phase of Bioshock, Halo, Civilization (all of them), and – sadly, yes – World of Warcraft.

Needless to say, I love gaming on computers.  Always have, always will.  I’ve never been a hardcore console man, but I’ve been known to dabble in Nintendo’s awesome selection (SUPER MARIO GALAXY WHAT) every once in a while.  So to say that gaming on Linux would be important to me is just about the understatement of the century.

I had heard a while back that Unreal Tournament III (UT3) was going to be ported to Linux, after being released to the rest of the world about two years ago.  This game has always interested me, mostly because I get to fire ludicrous weapons and blow up aliens again and again and again.  No such luck in Linux, it would seem – the ‘port’ is still under development.

A quick search of ‘gaming in linux’ on Google spits back a modest fifty million results, so you KNOW I’m not the only person interested in doing something like this.  Several of my former WoW buddies (I kicked the habit) played in Linux with impressive results, and it’s been something I’ve wanted to emulate ever since we all started this experiment.  While I have yet to sit down and attempt the installation of a legitimate Windows-only game into Fedora, I have made a selection of a few free (and some open-source!) games I’ve been keeping occupied with in the meantime.  Hope you enjoy!

  • Nexuiz – a free, open-source first-person cross-platform shooter (runs on Windows, Linux and OS/X)
  • Scorched3D – a 3D update of one of my favourite games of all time, Scorched Earth
  • Armacycles-AD – all ready covered by Tyler, this game is addictive as hell

Any other suggestions you might have would be fantastic!  Next up is trying to get some Steam games running…

Mounting an NTFS-formatted External Drive

September 20th, 2009 6 comments

I have a Western Digital 250GB NTFS-formatted external hard drive that I use primarily to store backups of my Windows machine. Since I’m away from my house for a couple of days, I used the drive to bring along some entertainment, but encountered some troubles getting Debian Lenny to play nice with it:

mount-errorAfter searching around for a bit, I found a helpful thread on the Ubuntu forums that explained that this problem could be caused by a few different things. First, with the drive plugged in, I ran

sudo fdisk -l

from the terminal, which brought up a summary of all disks currently recognized by the machine:

jon@debtop:/$ sudo fdisk -l
Disk /dev/sda: 40.0 GB, 40007761920 bytes
255 heads, 63 sectors/track, 4864 cylinders
Units = cylinders of 16065 * 512 = 8225280 bytes
Disk identifier: 0xcccdcccd
 Device Boot      Start         End      Blocks   Id  System
/dev/sda1   *           1          31      248976   83  Linux
/dev/sda2              32        4864    38821072+  83  Linux

Disk /dev/dm-0: 39.7 GB, 39751725568 bytes
255 heads, 63 sectors/track, 4832 cylinders
Units = cylinders of 16065 * 512 = 8225280 bytes
Disk identifier: 0x00000000

Disk /dev/dm-0 doesn't contain a valid partition table
Disk /dev/dm-1: 38.0 GB, 38067503104 bytes
255 heads, 63 sectors/track, 4628 cylinders
Units = cylinders of 16065 * 512 = 8225280 bytes
Disk identifier: 0x00000000

Disk /dev/dm-1 doesn't contain a valid partition table
Disk /dev/dm-2: 1681 MB, 1681915904 bytes
255 heads, 63 sectors/track, 204 cylinders
Units = cylinders of 16065 * 512 = 8225280 bytes
Disk identifier: 0x00000000
Disk /dev/dm-2 doesn't contain a valid partition table
Disk /dev/sdb: 250.0 GB, 250059350016 bytes
255 heads, 63 sectors/track, 30401 cylinders
Units = cylinders of 16065 * 512 = 8225280 bytes
Disk identifier: 0x5b6ac646

Device Boot      Start         End      Blocks   Id  System
/dev/sdb1               1       30401   244196001    7  HPFS/NTFS

Judging by the size of the drives, I figured out that the OS saw my drive at the location /dev/sdb, and the partition that I wanted to mount (the only partition on the drive) at the location /dev/sdb1.

Now, to determine why Linux wasn’t mounting the drive, I checked the fstab file at /etc/fstab to see if there was some other entry for sdb that was preventing it from mounting correctly:

# /etc/fstab: static file system information.
#
# <file system> <mount point>   <type>  <options>       <dump>  <pass>
proc            /proc           proc    defaults        0       0
/dev/mapper/debtop-root /               ext3    errors=remount-ro 0       1
/dev/sda1       /boot           ext2    defaults        0       2
/dev/mapper/debtop-swap_1 none            swap    sw              0       0
/dev/scd0       /media/cdrom0   udf,iso9660 user,noauto     0       0
/dev/fd0        /media/floppy0  auto    rw,user,noauto  0       0

Since there was no entry there that should have overwritten sdb, I gave up on that line of inquiry, and decided to try manually mounting the drive. I know that Debian can read ntfs drives using the -t ntfs argument for the mount command, so I navigated over to the /media/ directory and created a folder to mount the drive in:

jon@debtop:/$ cd /media/
jon@debtop:/media$ sudo mkdir WesternDigital
jon@debtop:/media$ ls
cdrom  cdrom0  floppy  floppy0  WesternDigital
jon@debtop:/media$ sudo mount -t ntfs /dev/sdb1 /media/WesternDigital/
jon@debtop:/media$ sudo -s
root@debtop:/media# cd WesternDigital
root@debtop:/media/WesternDigital# ls
KeePass.kdbx  nws  $RECYCLE.BIN  System Volume Information  workspace.tc

As you can see, the contents of my external drive were now accessible in the location where they ought to have been if Debian had correctly mounted the drive when it was plugged in. The only caveat to the process is that the mount function is available only to root users, meaning that the mountpoint was created by root, and my user account lacks the necessary permissions to read or write to the external drive:

no-permissions

I figured that this issue could be solved by using chmod to grant all users read and write permissions to the mountpoint:

root@debtop:/media# chmod +rw WesternDigital
chmod: changing permissions of `WesternDigital': Read-only file system

Well what the hell does that mean? According to this post (again on the Ubuntu forums), the ntfs support in Linux is experimental, and as such, all ntfs drives are mounted as read only. Specifically, this drive is owned by the root user, and has only read and execute permisions, but lacks write permissions.

According to this thread on the slax.org forums, there is another ntfs driver for Linux called ntfs-3g that will allow me full access to my ntfs-formatted drive. After sucessfully adding the ntfs-3g drivers to my system, I dismounted the drive, and attempted to re-mount it with the following command:

mount -t ntfs-3g /dev/sdb1 /media/WesternDigital

This time, the mount command appeared to almost work, but I got an error message along the way, indicating that the drive had not been properly dismounted the last time it was used on Windows, and giving me the option to force the mount:

Mount is denied because NTFS is marked to be in use. Choose one action:

Choice 1: If you have Windows then disconnect the external devices by
 clicking on the 'Safely Remove Hardware' icon in the Windows
 taskbar then shutdown Windows cleanly.

Choice 2: If you don't have Windows then you can use the 'force' option for
 your own responsibility. For example type on the command line:

 mount -t ntfs-3g /dev/sdb1 /media/WesternDigital -o force

Well, since I didn”t have a Windows box lying about that I can use to dismount the drive properly, I’ll took a shot at using the force option. After warning me again that it was resetting the log file and forcing the mount, the machine finally mounted my drive with full permissions for the owner, group, and other users!

drwxrwxrwx 1 root root  4096 2009-09-18 15:40 WesternDigital

After a couple of manual tests, I confirmed that both my user account and the root user had full read/write/execute access to this drive, and that I could use it like any other drive that the system has access to. Further, thanks to the painful XBMC install process, I already had the codecs required to play all of the TV shows that I brought along.